Mod Files
The mod files are responsible for determining what mods are packaged into your JAR, what information to display within the 'Mods' menu, and how your mod should be loaded in the game.
gradle.properties
The gradle.properties
file holds various common properties of your mod, such as the mod id or mod version. During building, Gradle reads the values in these files and inlines them in various places, such as the neoforge.mods.toml file. This way, you only need to change values in one place, and they are then applied everywhere for you.
Most values are also explained as comments in the MDK's gradle.properties
file.
Property | Description | Example |
---|---|---|
org.gradle.jvmargs | Allows you to pass extra JVM arguments to Gradle. Most commonly, this is used to assign more/less memory to Gradle. Note that this is for Gradle itself, not Minecraft. | org.gradle.jvmargs=-Xmx3G |
org.gradle.daemon | Whether Gradle should use the daemon when building. | org.gradle.daemon=false |
org.gradle.debug | Whether Gradle is set to debug mode. Debug mode mainly means more Gradle log output. Note that this is for Gradle itself, not Minecraft. | org.gradle.debug=false |
minecraft_version | The Minecraft version you are modding on. Must match with neo_version . | minecraft_version=1.20.6 |
minecraft_version_range | The Minecraft version range this mod can use, as a Maven Version Range. Note that snapshots, pre-releases and release candidates are not guaranteed to sort properly, as they do not follow maven versioning. | minecraft_version_range=[1.20.6,1.21) |
neo_version | The NeoForge version you are modding on. Must match with minecraft_version . See NeoForge Versioning for more information on how NeoForge versioning works. | neo_version=20.6.62 |
neo_version_range | The NeoForge version range this mod can use, as a Maven Version Range. | neo_version_range=[20.6.62,20.7) |
loader_version_range | The version range of the mod loader this mod can use, as a Maven Version Range. Note that the loader versioning is decoupled from NeoForge versioning. | loader_version_range=[1,) |
mod_id | See The Mod ID. | mod_id=examplemod |
mod_name | The human-readable display name of your mod. By default, this can only be seen in the mod list, however, mods such as JEI prominently display mod names in item tooltips as well. | mod_name=Example Mod |
mod_license | The license your mod is provided under. It is suggested that this is set to the SPDX identifier you are using and/or a link to the license. You can visit https://choosealicense.com/ to help pick the license you want to use. | mod_license=MIT |
mod_version | The version of your mod, shown in the mod list. See the page on Versioning for more information. | mod_version=1.0 |
mod_group_id | See The Group ID. | mod_group_id=com.example.examplemod |
mod_authors | The authors of the mod, shown in the mod list. | mod_authors=ExampleModder |
mod_description | The description of the mod, as a multiline string, shown in the mod list. Newline characters (\n ) can be used and will be replaced properly. | mod_description=Example mod description. |
The Mod ID
The mod ID is the main way your mod is distinguished from others. It is used in a wide variety of places, including as the namespace for your mod's registries, and as your resource and data pack namespaces. Having two mods with the same id will prevent the game from loading.
As such, your mod ID should be something unique and memorable. Usually, it will be your mod's display name (but lower case), or some variation thereof. Mod IDs may only contain lowercase letters, digits and underscores, and must be between 2 and 64 characters long (both inclusive).
Changing this property in the gradle.properties
file will automatically apply the change everywhere, except for the @Mod
annotation in your main mod class. There, you need to change it manually to match the value in the gradle.properties
file.
The Group ID
While the group
property in the build.gradle
is only necessary if you plan to publish your mod to a maven, it is considered good practice to always properly set this. This is done for you through the gradle.properties
's mod_group_id
property.
The group id should be set to your top-level package. See Packaging for more information.
// In your gradle.properties file
mod_group_id=com.example
The packages within your java source (src/main/java
) should also now conform to this structure, with an inner package representing the mod id:
com
- example (top-level package specified in group property)
- mymod (the mod id)
- MyMod.java (renamed ExampleMod.java)
neoforge.mods.toml
The neoforge.mods.toml
file, located at src/main/resources/META-INF/neoforge.mods.toml
, is a file in TOML format that defines the metadata of your mod(s). It also contains additional information on how your mod(s) should be loaded into the game, as well as display information that is displayed within the 'Mods' menu. The neoforge.mods.toml
file provided by the MDK contains comments explaining every entry, they will be explained here in more detail.
The neoforge.mods.toml
can be separated into three parts: the non-mod-specific properties, which are linked to the mod file; the mod properties, with a section for each mod; and the dependency configurations, with a section for each mod's or mods' dependencies. Some of the properties associated with the neoforge.mods.toml
file are mandatory; mandatory properties require a value to be specified, otherwise an exception will be thrown.
In the default MDK, Gradle replaces various properties in this file with the values specified in the gradle.properties
file. For example, the line license="${mod_license}"
means that the license
field is replaced by the mod_license
property from gradle.properties
. Values that are replaced like this should be changed in the gradle.properties
instead of changing them here.
Non-Mod-Specific Properties
Non-mod-specific properties are properties associated with the JAR itself, indicating how to load the mod(s) and any additional global metadata.
Property | Type | Default | Description | Example |
---|---|---|---|---|
modLoader | string | mandatory | The language loader used by the mod(s). Can be used to support alternative language structures, such as Kotlin objects for the main file, or different methods of determining the entrypoint, such as an interface or method. NeoForge provides the Java loader "javafml" and the lowcode/nocode loader "lowcodefml" . | modLoader="javafml" |
loaderVersion | string | mandatory | The acceptable version range of the language loader, expressed as a Maven Version Range. For javafml and lowcodefml , this is currently version 1 . | loaderVersion="[1,)" |
license | string | mandatory | The license the mod(s) in this JAR are provided under. It is suggested that this is set to the SPDX identifier you are using and/or a link to the license. You can visit https://choosealicense.com/ to help pick the license you want to use. | license="MIT" |
showAsResourcePack | boolean | false | When true , the mod(s)'s resources will be displayed as a separate resource pack on the 'Resource Packs' menu, rather than being combined with the 'Mod resources' pack. | showAsResourcePack=true |
services | array | [] | An array of services your mod uses. This is consumed as part of the created module for the mod from NeoForge's implementation of the Java Platform Module System. | services=["net.neoforged.neoforgespi.language.IModLanguageProvider"] |
properties | table | {} | A table of substitution properties. This is used by StringSubstitutor to replace ${file.<key>} with its corresponding value. | properties={"example"="1.2.3"} (can then be referenced by ${file.example} ) |
issueTrackerURL | string | nothing | A URL representing the place to report and track issues with the mod(s). | "https://github.com/neoforged/NeoForge/issues" |
The services
property is functionally equivalent to specifying the uses
directive in a module, which allows loading a service of a given type.
Alternatively, it can be defined in a service file inside the src/main/resources/META-INF/services
folder, where the file name is the fully-qualified name of the service, and the file content is the name of the service to load (see also this example from the AtlasViewer mod).
Mod-Specific Properties
Mod-specific properties are tied to the specified mod using the [[mods]]
header. This is an array of tables; all key/value properties will be attached to that mod until the next header.
# Properties for examplemod1
[[mods]]
modId = "examplemod1"
# Properties for examplemod2
[[mods]]
modId = "examplemod2"
Property | Type | Default | Description | Example |
---|---|---|---|---|
modId | string | mandatory | See The Mod ID. | modId="examplemod" |
namespace | string | value of modId | An override namespace for the mod. Must also be a valid mod ID, but may additionally include dots or dashes. Currently unused. | namespace="example" |
version | string | "1" | The version of the mod, preferably in a variation of Maven versioning. When set to ${file.jarVersion} , it will be replaced with the value of the Implementation-Version property in the JAR's manifest (displays as 0.0NONE in a development environment). | version="1.20.2-1.0.0" |
displayName | string | value of modId | The display name of the mod. Used when representing the mod on a screen (e.g., mod list, mod mismatch). | displayName="Example Mod" |
description | string | '''MISSING DESCRIPTION''' | The description of the mod shown in the mod list screen. It is recommended to use a multiline literal string. This value is also translatable, see Translating Mod Metadata for more info. | description='''This is an example.''' |
logoFile | string | nothing | The name and extension of an image file used on the mods list screen. The logo must be in the root of the JAR or directly in the root of the source set (e.g. src/main/resources for the main source set). | logoFile="example_logo.png" |
logoBlur | boolean | true | Whether to use GL_LINEAR* (true) or GL_NEAREST* (false) to render the logoFile . In simpler terms, this means whether the logo should be blurred or not when trying to scale the logo. | logoBlur=false |
updateJSONURL | string | nothing | A URL to a JSON used by the update checker to make sure the mod you are playing is the latest version. | updateJSONURL="https://example.github.io/update_checker.json" |
features | table | {} | See features. | features={java_version="[17,)"} |
modproperties | table | {} | A table of key/values associated with this mod. Unused by NeoForge, but is mainly for use by mods. | modproperties={example="value"} |
modUrl | string | nothing | A URL to the download page of the mod. Currently unused. | modUrl="https://neoforged.net/" |
credits | string | nothing | Credits and acknowledges for the mod shown on the mod list screen. | credits="The person over here and there." |
authors | string | nothing | The authors of the mod shown on the mod list screen. | authors="Example Person" |
displayURL | string | nothing | A URL to the display page of the mod shown on the mod list screen. | displayURL="https://neoforged.net/" |
displayTest | string | "MATCH_VERSION" | See sides. | displayTest="NONE" |
Features
The features system allows mods to demand that certain settings, software, or hardware are available when loading the system. When a feature is not satisfied, mod loading will fail, informing the user about the requirement. Currently, NeoForge provides the following features:
Feature | Description | Example |
---|---|---|
java_version | The acceptable version range of the Java version, expressed as a Maven Version Range. This should be the supported version used by Minecraft. | features={java_version="[17,)"} |
openGLVersion | The acceptable version range of the OpenGL version, expressed as a Maven Version Range. Minecraft requires OpenGL 3.2 or newer. If you want to require a newer OpenGL version, you can do so here. | features={openGLVersion="[4.6,)"} |
Access Transformer-Specific Properties
Access Transformer-specific properties are tied to the specified access transformer using the [[accessTransformers]]
header. This is an array of tables; all key/value properties will be attached to that access transformer until the next header. The access transformer header is optional; however, when specified, all elements are mandatory.
Property | Type | Default | Description | Example |
---|---|---|---|---|
file | string | mandatory | See Adding ATs. | file="at.cfg" |
Dependency Configurations
Mods can specify their dependencies, which are checked by NeoForge before loading the mods. These configurations are created using the array of tables [[dependencies.<modid>]]
, where modid
is the identifier of the mod that consumes the dependency.
Property | Type | Default | Description | Example |
---|---|---|---|---|
modId | string | mandatory | The identifier of the mod added as a dependency. | modId="jei" |
type | string | "required" | Specifies the nature of this dependency: "required" is the default and prevents the mod from loading if this dependency is missing; "optional" will not prevent the mod from loading if the dependency is missing, but still validates that the dependency is compatible; "incompatible" prevents the mod from loading if this dependency is present; "discouraged" still allows the mod to load if the dependency is present, but presents a warning to the user. | type="incompatible" |
reason | string | nothing | An optional user-facing message to describe why this dependency is required, or why it is incompatible. | reason="integration" |
versionRange | string | "" | The acceptable version range of the language loader, expressed as a Maven Version Range. An empty string matches any version. | versionRange="[1, 2)" |
ordering | string | "NONE" | Defines if the mod must load before ("BEFORE" ) or after ("AFTER" ) this dependency. If the ordering does not matter, return "NONE" | ordering="AFTER" |
side | string | "BOTH" | The physical side the dependency must be present on: "CLIENT" , "SERVER" , or "BOTH" . | side="CLIENT" |
referralUrl | string | nothing | A URL to the download page of the dependency. Currently unused. | referralUrl="https://library.example.com/" |
The ordering
of two mods may cause a crash due to a cyclic dependency, for example if mod A must load "BEFORE"
mod B and at the same time, mod B must load "BEFORE"
mod A.
Mod Entrypoints
Now that the neoforge.mods.toml
is filled out, we need to provide an entrypoint for the mod. Entrypoints are essentially the starting point for executing the mod. The entrypoint itself is determined by the language loader used in the neoforge.mods.toml
.
javafml
and @Mod
javafml
is a language loader provided by NeoForge for the Java programming language. The entrypoint is defined using a public class with the @Mod
annotation. The value of @Mod
must contain one of the mod ids specified within the neoforge.mods.toml
. From there, all initialization logic (e.g. registering events or adding DeferredRegister
s) can be specified within the constructor of the class.
@Mod("examplemod") // Must match a mod id in the neoforge.mods.toml
public class ExampleMod {
// The mod constructor can have the following arguments:
// - IEventBus: The mod-specific event bus, needed e.g. for registration and events
// - ModContainer/FMLModContainer: The container holding this mod's metadata
// - Dist: The physical side this mod is loading on
public ExampleMod(IEventBus modBus) {
// Initialize logic here
}
}
By default, a @Mod
annotation is loaded on both sides. This can be changed by specifying the dist
parameter:
// Must match a mod id in the neoforge.mods.toml
// This mod class will only be loaded on the physical client
@Mod(value = "examplemod", dist = Dist.CLIENT)
public class ExampleModClient {
// The mod constructor can have the following arguments:
// - IEventBus: The mod-specific event bus, needed e.g. for registration and events
// - ModContainer/FMLModContainer: The container holding this mod's metadata
// - Dist: The physical side this mod is loading on
public ExampleModClient(IEventBus modBus) {
// Initialize client-only logic here
}
}
An entry in neoforge.mods.toml
does not need a corresponding @Mod
annotation. Likewise, an entry in the neoforge.mods.toml
can have multiple @Mod
annotations, for example if you want to separate common logic and client only logic.
lowcodefml
lowcodefml
is a language loader used as a way to distribute datapacks and resource packs as mods without the need of an in-code entrypoint. It is specified as lowcodefml
rather than nocodefml
for minor additions in the future that might require minimal coding.