Custom Recipes
Every recipe definition is made up of three components: the Recipe
implementation which holds the data and handles the execution logic with the provided inputs, the RecipeType
which represents the category or context the recipe will be used in, and the RecipeSerializer
which handles decoding and network communication of the recipe data. How one chooses to use the recipe is up to the implementor.
Recipe
The Recipe
interface describes the recipe data and the execution logic. This includes matching the inputs and providing the associated result. As the recipe subsystem performs item transformations by default, the inputs are supplied through a Container
subtype.
The Container
s passed into the recipe should be treated as if its contents were immutable. Any mutable operations should be performed on a copy of the input through ItemStack#copy
.
To be able to obtain a recipe instance from the manager, #matches
must return true. This method checks against the provided container to see whether the associated inputs are valid. Ingredient
s can be used for validation by calling Ingredient#test
.
If the recipe has been chosen, it is then built using #assemble
which may use data from the inputs to create the result.
#assemble
should always produce a unique ItemStack
. If unsure whether #assemble
does so, call ItemStack#copy
on the result before returning.
Most of the other methods are purely for integration with the recipe book.
public record ExampleRecipe(Ingredient input, int data, ItemStack output) implements Recipe<Container> {
// Implement methods here
}
While a record is used in the above example, it is not required to do so in your own implementation.
RecipeType
RecipeType
is responsible for defining the category or context the recipe will be used within. For example, if a recipe was going to be smelted in a furnace, it would have a type of RecipeType#SMELTING
. Being blasted in a blast furnace would have a type of RecipeType#BLASTING
.
If none of the existing types match what context the recipe will be used within, then a new RecipeType
must be registered.
The RecipeType
instance must then be returned by Recipe#getType
in the new recipe subtype.
// For some RegistryObject<RecipeType> EXAMPLE_TYPE
// In ExampleRecipe
@Override
public RecipeType<?> getType() {
return EXAMPLE_TYPE.get();
}
RecipeSerializer
A RecipeSerializer
is responsible for decoding JSONs and communicating across the network for an associated Recipe
subtype. Each recipe decoded by the serializer is saved as a unique instance within the RecipeManager
. A RecipeSerializer
must be registered.
Only two methods need to be implemented for a RecipeSerializer
:
Method | Description |
---|---|
codec | A map codec used to read and write the recipe to disk. |
streamCodec | A stream codec used to send the recipe through the network. |
The RecipeSerializer
instance must then be returned by Recipe#getSerializer
in the new recipe subtype.
// For some DeferredHolder<RecipeSerializer<?>, ExampleRecipeSerializer> EXAMPLE_SERIALIZER
// In ExampleRecipe
@Override
public RecipeSerializer<?> getSerializer() {
return EXAMPLE_SERIALIZER.get();
}
There are some useful codecs to make reading and writing data for recipes easier. Ingredient
s have #CODEC
, #CODEC_NONEMPTY
, and #CONTENTS_STREAM_CODEC
while ItemStack
s can use #STRICT_CODEC
and #STREAM_CODEC
.
Building the JSON
Custom Recipe JSONs are stored in the same place as other recipes. The specified type
should represent the registry name of the recipe serializer. Any additional data is specified by the serializer during decoding.
{
// The custom serializer registry name
"type": "examplemod:example_serializer",
"input": {
// Some ingredient input
},
"data": 0, // Some data wanted for the recipe
"output": {
// Some stack output
}
}
Non-Item Logic
If items are not used as part of the input or result of a recipe, then the normal methods provided in RecipeManager
will not be useful. Instead, an additional method for testing a recipe's validity and/or supplying the result should be added to the custom Recipe
instance. From there, all the recipes for that specific RecipeType
can be obtained via RecipeManager#getAllRecipesFor
and then checked and/or supplied the result using the newly implemented methods.
// In some Recipe subimplementation ExampleRecipe
// Checks the block at the position to see if it matches the stored data
boolean matches(Level level, BlockPos pos);
// Creates the block state to set the block at the specified position to
BlockState assemble(HolderLookup.Provider lookupProvider);
// In some manager class
public Optional<ExampleRecipe> getRecipeFor(Level level, BlockPos pos) {
return level.getRecipeManager()
.getAllRecipesFor(exampleRecipeType) // Gets all recipes
.stream() // Looks through all recipes for types
.filter(recipe -> recipe.matches(level, pos)) // Checks if the recipe inputs are valid
.findFirst(); // Finds the first recipe whose inputs match
}
Data Generation
All custom recipes, regardless of input or output data, can be provided to RecipeOutput#accept
for data generation using the RecipeProvider
.